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Topic: Maps we should test #2

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Maps we should test #2

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http://gamebanana.com/zps/maps/159606
http://gamebanana.com/zps/maps/156404
http://gamebanana.com/zps/maps/155393
http://gamebanana.com/zps/maps/137852

Here are four maps we should try. I will post feedback after we test em.



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Thank you for post 3 of my maps Cush! ^^ Appreciated it.

If you want more suggestions, here some :

http://gamebanana.com/zps/maps/167091
http://gamebanana.com/zps/maps/161631
http://gamebanana.com/zps/maps/160587
http://gamebanana.com/zps/maps/158284

Thank you.

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Hey taba!
Tnx for joining us today. I really loved factory it was freaking great. We will have to try your other maps too! Tnx for the recommendation.

Here is a few proposals for the new factory update if you are planning to add to it.
1) During a full server, people were confused if they should go through vent (zombie spawn fight part).
2) People were to scared to find heli parts due to not knowing where they generally were located. (perhaps mention to look inside the whole base and even outside the base).
3) People closed doors in heli area and never opened them, so zombies that didnt go through roof tele were stuck outside (unless I missed a way for zombies to get back on roof).
4) Perhaps make those two steel doors breakable at heli area.
5) Despite these opinions it was a great map. We love objective maps.

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Also on our other favorite map (abandoned base)
1) Perhaps we can make the teleport signs more directional. (Maybe text showing where it goes, or simply closing the other ones that aren't necessary anymore)

For example, if one zombie uses tele after base door is closed, then they are stuck there. Perhaps make a slay for those who dont make it through the base door. Also the half life sign tele looks like a wall so most end up stuck in spawn.

2) So many people die at gun room. Perhaps make a warning when it will close or simply "get guns fast and get out!"

3) oh also for the control room where zombies have to break wall, perhaps have a "hit here" sign.

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